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Megaman X RPG: Chapter 1 Walkthrough

6/25/09 by Yrtnej
Updated 12/21/09

Hey, this is Yrtnej. I've practically mastered this game (to a certain extent) and felt that I needed to share my knowledge with the rest of Newgrounds. Let's cut straight to the chase, shall we?

V. 1.0
I made this walkthrough to help people. It isn't completely complete, if you will, though. I'm still working on it, just be patient.

V. 1.1
I made some slight revisions due to users giving me some helpful info to improve this guide. Thanks to nit3mar30, Lumino, and AuraDevil. You guys are awesome.

V. 1.2
I made a re-adjustment to Planning Ahead (3.1). It now gives you a short equipment thingy on how to get 4 Battle-Chips without going over. Thanks to LedgendGamer for pointing that out.

V. 1.3
Thanks to Fooliolo for the inspiration for a Get Rich Quick section (3.6), nit3mar30 (again) for Battle-Chip and Skill information (The new 4, 4.1, 4.2, 4.3, 4.4, 4.1.1, 4.2.2, and 5) and omega18 for Battle-Chip combinations full of win (4.5). You guys are all so helpful.

V. 1.4
Fixed some small bits of useless advice now that the actual game itself has changed. You can't get Gizmondos from Construction Workers and Tornadoman no longer does a billion damage.

V. 1.5
The newgrounds user sayal brought to my attention that I needed to make a couple of revisions to Course 3 (2.1.3).

V. 1.6
Thanks to mkananoja for making this helpful info on Battle-Chips. I can only include it here, because we already have a guide, though. Sorry!

V. 1.7
No real changes here, but I just wanted to note that if you type into Google "Megaman X RPG Chapter 1 Walkthrough" (without the quotations) my this page comes up as the first link! How cool is that?

---

1 - Story Mode
2 - Miniquests
2.1 -Training Courses
2.1.1 - Course 1
2.1.2 - Course 2
2.1.3 - Course 3
2.1.4 - Aftermath
2.2 - Hidden Bosses
2.2.1 - Tips and Help
2.2.2 - Hidden Boss 1
2.3 - Assignments
2.3.1 - Killing Mavericks
2.3.2 - Compression Coil
3 - Miscellaineous
3.1 - Planning Ahead
3.2 - Best Ways to Level Up
3.3 - Skill Trees and You!
3.4 - Battle-Chips for Classes
3.5 - Achievements
3.6 - Get Rich Quick
4 - Battle-Chips and Commands
4.1 - Basic Chips
4.2 - Advance Chips
4.3 - Character Chips
4.4 - Commands
4.4.1 - Battle-Chip Commands
4.4.2 - Upgrade Commands
4.5 - Battle-Chip Combinations
5 - Upgrades (Maxed)
6 - Special Thanks
7 - Legal Stuff

---

1 - Story Mode

When you start off, walk to the right a bit and Alia will talk to you. Something about an enemy or something, but that's not the point. Keep walking, pick up the items in the blue boxes along the way, if you wish. You'll overcome some devastating obstacles like jumping over holes and such. After a bit you'll hear a noise, and Axl and Zero will talk to you. Just keep walking right.

Oh no! a robot stranger in distress! Now you'll enter your first battle. It's pretty simple. Bash on the enemies until they die. Zero attacks twice with the sword, and X and Axl attack multiple times with the buster. Use this to your advantage.

When you defeat them you'll get a cutscene with the robot you were just saving. He talks about the robots, the nuclear destruction, and refugees. He'll then ask to come with you. I HIGHLY recommend that you take him with you, because if you say no twice, he actually won't come along. Even if you do say no, though, he'll be with you in the training courses. Keep that in mind.

Now, you can go one of two ways. Top or bottom. If you got the robot, you'll learn the bottom has more enemies, which is useful since you're going to fight a boss later. If you pick the bottom route, then you have a chance to get an extra $5000, though. Either way you pick, you now get random encounters. Stay on your toes!

If you picked the top, keep going right until you face... A GIANT BIG ORANGE BALL OF DEATH, OH NOES! No, but seriously. Touch it and you'll face a bunch of enemies. Walk a bit right and now your in the computer room.

If you picked the bottom, eventually you'll be in a room where you start off on a platform. Drop below it and you'll be in a different computer room. You'll listen to a bit of dialog, and you can chose to leave him and fix the problem. This will give you an extra $5000 at the end of the mission. You won't be able to have Axl when you fight Dynamo, but Dynamo won't have the extra enemies around him. It's up to you to decide what's more important.

Hooray, a save point! Use this often, it can save you from having to restart back a LONG way. Now go and face Dynamo. There's a cut scene of the gang trying to arrest Dynamo, but he won't go, so now you get to kill him.

Boss fight, Yay! Now, if I were you, I would kill all the little guys first (if you picked the tp route or didn't leave Axl), then you can focus and thrashing on dynamo. Once you're done with that, use Deep Scan on his ass. You'll find out that he's immune to melee and buster attacks, so if you try to use those this will take a while. Use techs that have elemental qualities (X's Light Beam, Zero's Icy Breath, and Axl's Vapor).

Okay, so you've beaten Dynamo and gotten your first achievement. You won! Congratu- BOOM. You get hit by a huge laser and now you're dead. Well, not really dead, but 98% dead. If you left him, Axl is now back with you. Now you're in a cell or something. You get to hear Dynamo being pissed off and two humans talking to you about their awful situation. Now you can just kind of... lay there, not sleeping for eight or so hours, I dunno.

Now it's morning, you can hear the birds chirping and the flowers-- WHAT THE HELL WAS THAT? OH NO, IT'S... IT'S... it's, uhh... umm... hmm. Oh yeah, it's Sigma and he just nearly killed someone. He gets warned of your presence and then leaves you to peacefully die of OBS (Out of Battery Syndrome) Then Alia starts yelling for a medic, because somehow they knew you were here and didn't help you for the last eight hours. Anyway, now you get to save, although you didn't do anything.

Now you get a scene of X talking. The poor, puny humans. Now you finally get to play again. Exit your room via left, and go get Axl (go into the door you came in and select Axl's room). Walk to the far right, and go through the door, then walk right one more door, then finally the next door on your right. You talk to Alia, then to Signas. You learn of the all-powerful EMP laser and the President telling you to go destroy it. Now, you get assessed on how well you did your mission. If you left Axl behind, you get an $17000, but if you didn't you'll get $12000.

Well you can finish story mode now... at level, what, 8? That's if you want to be a Negative Nancy. You can do either save the people or save Zero, but I have no clue what each one does, because... well, story mode ends here. If you want, you can look at other parts of this walkthrough to help you get ahead of the game, though.

---

2 - Miniquests

2.1 - Training Courses

2.1.1 - Course 1

There's not much to say here. Run into the enemies to start a battle. Both Training (excluding the third) courses are composed of three parts. One, a multiple battle, two, a skill jumping, and three, a boss battle. So kill those enemies and jump on those blocks.

When you get to the boss, you're screwed unless you have a lot of healing stuff or a healer, and at least one person who can use elemental techs. That being said, we can move on. As before, kill the smaller ones first, then go for the boss. Use Deep Scan and keep healing yourself and keep hitting him with techs. After a while of bashing him constantly, he'll die. You now beat course one! Now, you can play course two.

2.1.2 - Course 2

Again, kill all the enemies and jump over the annoying platforms. Now you can get to the boss.

This time around, you're screwed unless you have a lot of status regenerators, or use Plantman's Battle-Chip. But after beating the first boss, this one will seem like a piece of cake. You'll probably get it on your first or second try. Use Deep Scan and start bashing him over and over. Eventually, like all other things in life, he'll die and now you can go on to course three.

2.1.3 - Course 3

You don't have to defeat any enemies or jump through obstacles, you just have to kill three bosses. Simple, right? Eh, at least they aren't all together... right?

Use Deep Scan on all of them (it's seriously the most useful skill) and start trying to kill it. The buster and most techs work effectively for the Yellow Devil and Guts Man G, but for the Ice Giant, you'll have to use heat-based techs. Use Bombman for the best results. That way you'll kill two birds in one stone by hurting it and disabling it with status afflictions.

If you want to destroy the Yellow Devil the easiest way possible, then have Axl come in with a Limit Break at the start of the battle and watch it die within the first turn. This is useful if you don't want to spend that much time killing bosses and more time killing smaller enemies.

After you kill each one you can take the special equipment and their battle spoils. If you want to, sell the equipment and the battle spoils. They aren't as useful as some of the stuff you can buy in the store. Ironic, huh?

2.1.4 - Aftermath

Well, if you feel like taking on the bosses separately again, you're going to be very unhappy. From this point on, you can now battle them all together. Here's the kicker: Their battle style changes every time. Which means I can't help you! The best I can say is come in with at least two Limit Breaks and you'll destroy one boss from the beginning. I recommend this order: Yellow Devil, then Ice Giant, and then Guts Man G. (Switch Ice Giant with Guts Man G if you don't have Bombman's Battle-Chip.)

Remember Course Two? Yeah, the boss isn't there any more. You came all the way here to look in a box. I will tell you something very important. Whatever you do, however you do it, do NOT sell the item that you are about to get. It is very important. You got... (Zelda music) THE ODD KEY! If you saw that janitor's closet by your rooms, then you know what this does. It opens that door. But before you do anything else, you must save. This thing will kill you almost immediately, if you don't do it right.

2.2 - Hidden Bosses

2.2.1 - Tips and Help

If you are a normal person and get frustrated by at least the first hidden boss, then you've come to the right place. These things are HARD. H-A-R-D. Hard like Megaman 9 and Ninja Gaiden 2's bastard son who grew up on the streets of New York, kind of hard.

Bombman's Battle-Chip and Splashwoman's Battle Chips are essential if you don't want to die within the first three seconds. Either way, you still will probably die in the first three seconds. Get out your clipboard and your checklist cause you need to prepare. You should have the following:

- Be at least level 25
- Have maxed Reflective Coating, Elemental Breaker, Quick Cast, and Reinforcement.
- Preferably have maxed Energy Reserves, Tactile, Field Medic, Bully, and Passive Aggressive.
- Possibly have maxed Tolerance, Ether Efficient, and your choice of buster or melee upgrade(s).
- Have a lot of health restoring items, in case something happens to your medic.
- Maxed Bombman's Battle-Chip for your non-medic.

Got all that? Now you just improved your chances of winning by A LOT, but you probably will die anyway. It's only too bad if you don't know the trick, but I'll tell you it because I'm nice.

2.2.2 - Hidden Boss 1

First off, drain AS MUCH OF YOUR SP AS POSSIBLE (but still have at least 35 left on whoever has the Bombman chip (enough for Dark Bomb)). This will make the devastating poisoning attack a lot more withstandable. Do you think I'm crazy? Go ahead and watch it do under 10 damage every time. You still have to watch out for its other attacks, though. They'll take up a lot of your HP if you aren't careful. Don't think of this as cheating; think of it as an easy mode.

When it dies, for a split second it will come up as Ciel (I think).

2.3 - Assignments

2.3.1 - Killing Mavericks

First off, you can find the assignment board near the cafe, to the far right of the hunter base, but not yet outside. Here you can complete an astounding amount of two whole assignments. Now, before we get too excited to think, go and save your game. You don't want to die.

When you take the assignment, you will be immediately transported to your location. Nifty, huh? Keep walking right and you will find a huge ball o' orange. There, you'll fight nine mavericks. NINE. Geez, overkill, much? Anyway, you're in this and you can't get out. Pick them off one by one with techs and soon you'll be done. $5000 whole dollars? Wow, they really make you seem like you did something "important."

2.3.2 - Compression Coil

This one isn't hard, just equip Fireman's Battle-Chip and you'll get the ability to Steal. Go out in Training Course One or Two, and keep using Steal until an enemy gives it to you. Upgrade the skill Greedy on your upgrades to help the percentage of this happening. You can always reset it later at the shop.

Go to the lobby (far to the left of the janitor's closet) and the guy will thank you with equipment, (Hint, hint, get the buster) but it's up to you choose what equipment item you want to get.

Here are the stats in case you want to compare for yourself:

Buster: Lawbreaker: +10 str, 20 eth, 50 power, 100 charge, 2 chip slot
Armour: a brown coat: +45 hp, 5 str, 32 def, 30 E.def, 10 luck, 20 power, 30 charge, 1 chip slot
Trinket : Bandit Charm: 30 luck

3 - Miscellaneous

3.1 - Planning Ahead

You ask me, "What do you mean by 'Planning Ahead?'" Well, just be quiet and stay seated, and I'll tell you. By 'Planning Ahead' I mean that you have to think about who your character is going to become. Think about it. If you have three brute force people, then what happens when you run out of items, or have to use techs? By planning ahead, you can specialize and optimize your team so you can get the maximum potential out of them.

First off, you need to have 4 Battle-Chips on everyone (max number) and the best way to get them is this:

Combat Blaster (1 Chip)
Metabolic Seal (1 Chip)
Chip Interface B (2 Chips)

If you got the Lawbreaker:

Lawbreaker (2 Chips)
Reploid Armor v. 2 (2 Chips)
Your choice of Trinket (?)

What you should do is get a Fighter, a Medic, and a Mage. Fighters obviously need Battle-Chips and equipment that help them boost Strength, Power, and Charge. Medics need Battle-Chips and equipment that help them boost Ether, Defense, and Ether Defense. Mages need Battle-Chips and equipment that help them boost Ether, Resistance, and Focus. These things effect how well your certain-class characters perform.

Also, some good Battle-Chips include but are not limited to:

Splashwoman
Bombman
Plantman
Napalmman
Iceman
(Character-Chip)

3.2 - Best Ways to Level Up

We all want to level up, right? Right, but how do we go about doing that? Kill a lot of bosses, right? WRONG. You actually level up quicker by killing enemies in Training Course Two than killing the bosses over and over. Why is this? I have no clue; I didn't make the game.

Just to clear up some confusion, if you want to get SXP (Battle-Chip), not EXP (Level), then by all means, go kill the bosses. The bosses are much more effective for SXP than EXP.

3.3 - Skill Trees and You!

Well, this game features Skill Trees. Skill Trees are useful when deciding what class of character you are making. Judging by what each character needs, you can't make a judgement on what Skills to level up, and which skills to ignore. Every character needs basic stuff, like Quick Cast and Energy Reserves, but when you look past that you have a TON of other stuff you can level up. Choose these carefully, but if you mess up, you can go to the shop to have them reset. They cost I pretty penny, though, I must warn you.

3.4 - Battle-Chips for Classes

We've talked about Battle-Chips a little bit. Here are some builds you might want to follow.

Fighter should have: (Character-Chip), Gutsman, Napalmman, and Fireman.
Medic should have: (Character-Chip), Splashwoman, Plantman, and Junkman.
Mage should have: (Character-Chip), (Battle-Chip of choice), Iceman, and Bombman.

Keep in mind, these are only recommendations. If something works better for you, go ahead and do it. This is just statistical advantages and has nothing to do with human-input.

3.5 - Achievements

Every game has their fair share of achievements, here are the eleven that you can get in this chapter. Remember, there are only eleven (+1), and they don't go in order (starts at #23, I mean.)

#23 - Completely Owned - Defeat Course Three bosses together, all a once (second time)
#24 - Intentional Fail - On course Two (Part 1), fall into the pit under the yellow angled floor
#25 - Ghost Hunter- Defeat the Hidden Boss (see 2.2.2.)
#26 - I Like 'Um Hard - On course Two (Part 2), keep falling off the platforms
#27 - Like a Boss - Defeat Course Three bosses separate (first time)
#28 - Strategery - Complete Course Two
#29 - Too Easy - Complete Course One
#30 - Firefly Reference - Complete Assignment two
#31 - Ain't Scurred - Complete Assignment one
#32 - Into the Frying Pan - Complete Mission one
#33 - Dy-no-might! - Defeat Dynamo
#34 - Pitfail - In Course One, fail to jump across a hole three times in a row.

3.6 - Get Rich Quick

In all games there is a cheap way to get a ton of money that can also be easily abused. This game is not an exception to that. To quickly get money, Steal from bosses for various extra knick-knacks that you can sell in the shop. That way, you get two high-priced items per boss.

4 - Battle-Chips and Commands

4.1 - Basic Chips

Gutsman ~ Mastery: +25 str, command: Crush

Bombman ~ Mastery + 10% power, command: Recharge

Fireman ~ Mastery +10% charge, command: Steal

Iceman ~ Mastery +10% focus, command: Loaded

Elec-chip ~ Mastery +10% charge, command: Overload

4.2 - Advanced Chips

Cutman ~ Mastery +3% crit chance, command: Pierce

Tornadoman ~Mastery + 3% crit chance, command: Burst Shot

Splashwoman ~ Mastery +10% healing, command: Withdrawl

Crystalman ~ Mastery + 25 E.def, command: Deep Scan

Magmanman ~ Mastery + 10 res, command: Intimidate

Metalman ~ Mastery + 25 agi, command: Guard Break

Airman ~ Mastery + 100hp/50 sp, command: Taunt

Quickman ~ Mastery + 1% evade rate: command: Feint

Magnetman ~ Mastery + 25 def, command: Drain

Snakeman ~ Mastery + 25 def, command: venom Drain

Stoneman ~ Mastery + 5% str, +100 power: command: Crush

Naplamman ~ Mastery + 5% eth, +100 charge, command: Recharge

Plantman ~ Mastery +10% HP, command: Regenerate

Junkman ~ Mastery +10% def, command: Cloak

4.3 - Character Chips

Light Chip (X Only)~ Mastery +10% def/hp: command: Deep Scan

Copy Chip (Axl Only) ~ Mastery + 10% str/eth: command: Overload

Willy Chip (Zero only) ~ Mastery + 10% str/sp: command: Pierce

4.4 - Commands

4.4.1 - Battle-Chip Commands

cloak - chances to evade attack is raised by 60%

regenerate - regenerate 20% hp

recharge - recharge a small portion of your sp

crush - attack enemy at full force, negating armour rating

venom strike - strike an enemy at 80% power, but with a chance to poison enemy for 2 rounds, poison effect stacks

drain - attack the enemy, convert 1/4 damage to health, if u are poisoned, increase damage by 1/4

feint - strikes an enemy quickly, dealing little damage but immediately start blocking afterwards

taunt - increase likelihood of getting attacked substancially

guard break - break through enemy defense, forcing them to unblock, chance to stun enemy upon successful guard break

intimidate - decrease likelihood of getting attacked substancially

deep scan - scan many target at once, can be used on enemies or on own party,
note: in other words, this command let u see the hp/sp and weakpoints of your enemy

withdrawl - poison is cured, but all periodic damage that it would caused is consolidated into one
attack. Damage cannot exceed 50% of target health and target becomes immune to poison
note: what it does is that it takes the poison damage and takes the rest of the damage that it would have deal to you and dealt it to your enemy(quite a handy skill, but it has a double-edge, now the enemy can't be poisoned)

burst shot - attack all enemies with your buster, but damage is reduced by 40%

pierce - pierce enemy defence,deals triple damage if enemy blocks

overload - convert your existing hp into a smaller amount of SP

loaded - +150% next eth/buster attack, is able to stack up to 300%

steal - attempt to steal an item from the enemy, chances is increased if target is asleep or stunned

4.5 - Battle-Chip Combinations

ele + ice = bomb + tornado = gut + splash = fire + cut = quick

ele + fire = gut + tornado = ele + junk = bomb + cut = air

ele + bomb = ice + fire = ele + plant = ice + junk = gut + cut = metal

ele + gut = ice + bomb = ele + napalm = ice + plant = fire + junk = magma

ice + gut = fire + bomb = ice + napalm = fire + plant = bomb + junk = crystal

fire + gut = ele + snake = fire + napalm = bomb + plant = gut + junk = splash

bomb + gut = ele + magnet = ice + snake = bomb + napalm = gut + plant = tornado

ele + tornado = ice + splash = fire + crystal = bomb + magma = gut + metal = stone

ice + tornado = fire + splash = bomb + crystal = gut + magma = ele + cut = snake

fire + tornado = bomb + splash = gut + crystal = ice + cut = magnet

ele + splash = ice + crystal = fire + magma = bomb + metal = gut + air = napalm

ele + crystal = ice + magma = fire + metal = bomb + air = gut + quick = plant

ele + magma = ice + metal = fire + air = bomb + quick = gut + magnet = junk

ele + quick = ice + magnet = fire + snake = gut + napalm = cut

ele + metal = ice + air = fire + quick = bomb + magnet = gut + snake = ice

ele + air = ice + quick = fire + magnet = bomb + snake = ele

5 - Upgrades

Energy level 5: + 20% hp

reinforcement level 5: + 20% def (unlocks bring it on)

improved regeneration level 1: upgrades regeneration commands to cure
blindness and poison as well.

Bully level 5: + 50% aggro (unlocks passive aggressive)

kinetic boost level 5: + 50% extra damage when using prime attacks

Ether Efficient level 5: + 20% SP

Blaster Master level 5: + 15% buster damage (unlocks barrels full of win)

Barrels Full of Win level 1: + extra attack and buster deal more damage

improved recharge level 5: + 50% extra SP when using recharge command

Quick Caster level 5: increase casting speed by 100%

Max Power level 5: + 15% str (unlocks impact)

Swiftness level 5: +20% agi (unlocks watchful eye)

Impact level 1: + extra attack and melee deals more damage

Bring it on level 1: Sometimes damage is halved. Chances increase with aggro

Watchful eye level 2: When attacked, support bar is increased a small
amount. Chances of success is 100%

Tolerance level 5: +40% res

Reflective Coating level 5: + 15% eth defense (unlocks element breaker and syphon)

Element Breaker level 5: + 35% elemental resistances

Field Medic: +25% healing ability

Passive Aggressive level 1: Melee Damage received is reduced according to aggro. The more aggro you take, the lesser the damage received.

Pierces level 5: + 7.5% crit chance (unlocks backstab)

Backstab level 1: small percent chance of dealing damage when stealing from target

Greedy level 5: increase chance to steal by 30%

Tactile level 5: + 7.5% evasion

6 - Special Thanks

I just want to thank you, the reader, for all the hoops you had to jump through to follow this walkthrough properly, and also for all the misspellings you had to put up with.

I want to thank ChamberACR for making this game in the first place. I couldn't have done it without him. Bless him when he goes off to the army (again).

I want to thank Capcom for making Megaman games in the first place. None of this would have been possible without your hundreds of people working for you.

7 - Legal Stuff

This walkthrough has been made by Jentry Jones (A.K.A. Yrtnej) and should not be used on any other site or any other web address than my homepage on Newgrounds.com it is stolen.

The respective parts that I didn't make myself (A.K.A., Reader-submitted parts), I take no credit for, and belong to their writers, respectively.

This walkthrough was made for Megaman X RPG: Chapter 1 and it cannot be used for anything else. The game that this refers to was made by Allen Royston (A.K.A. ChamberACR). I am in no way affiliated with the author. Original sprites in said game were made by Capcom.

This walkthrough may not be used by any other site unless you have my permission. Do not attempt to modify this walkthrough and rebrand it as your own. I will find you, and I will kill you.

Megaman X RPG: Chapter 1 Walkthrough


Comments

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Sir im confuse this part in your walkthrough "Go to the lobby (far to the left of the janitor's closet) and the guy will thank you with equipment, (Hint, hint, get the buster) but it's up to you choose what equipment item you want to get.: where is the janitor closet and also the equipment that you said in this walkthrough do you mean the eyepod that x found.Kindly explain it to me. Thank You


XaelathXaelath

11/6/12

Finish the Hidden boss in lv 13 (True Story Bro)
xD
Luck yes 100%
ty for the walkthrough


What does the sword of 1001 truths and the doll do?


Teemu92Teemu92

8/19/11

well, thanks to you i have all the rest of the Achievements...


You should consider changing the requirements in 2.2.1 into "recommended requirements". True, they would increase winning chances by alot, but I'd say that about 15% of people who play this, including me, pwned the ghost at levels ranging from 10-15 and didn't have all the upgrades. But other than that, BEST WALKTHROUGH EVER!!! :D


IanpiepsIanpieps

1/9/11

Funny and useful note:

Did you folks already know that most regular enemies (Perhaps bosses as well, did not test that out just yet.) have some lights blinking when they are about to attack? Seriously, they do! This way you know when to attack who. Try these warning out for yourself.

Good luck, Ian


HalberdHalberd

3/8/10

Hurpa durp durp :0

3/9/10 Yrtnej responds:

:O :O :O


chunyeechunyee

2/14/10

talk about hidden boss,many ppl could hav kill it when lvl8 LOL u just need,money for item?sure. battlechip?sure. item?I SAY SURE.

just look what i wrote,it says large med.......nah even no limit u can still BEAT THE CRAP OUT OF IT,prime is good for 1shot dead damage,while u need money!just go simulator and quick run.

anyway i don really gonna do any offense on u,just a short break to pro ways good luck editing ur walkthrough.

9/5/10 Yrtnej responds:

Well, I just said you wanted a high level, because you'd have a lot of HP then.


chunyeechunyee

2/14/10

and 1 more thing...... can i copy some of ur walkthrough into a whole new awesome walkthrough?don wanna waste time on it

9/5/10 Yrtnej responds:

I don't care, just give me credit.


chunyeechunyee

2/14/10

i got a few things for ya walkthrough =P since i beat the game over 50 times

fighter battlechip should be:cutman (slice n dice did AWFUL damage to mob) well i would say CHARACTER CHIP (its the basic chip for every1 anyway,YELL ONCE MORE I SUGGEST 1 OF THE PRO HEALING CHIP---PLANTMAN (don yell anymore.....it hav mend and repair 2,means of survival rate goes BOOM)

why ya says once more is the battlechip,some hav diff stats for X n axl,for example:tornadoman (see it for urself,i don wannna waste time -_-)

other thing is......why waste time? u noe,healing can fill ur limit up,so large med just charge ur limit break IMMEDIATELY

like the limit break charge,u can hav 150% damage with 1 prime attack (try 1 of the skills with prime,then the other attack should hav prime without using it)

9/5/10 Yrtnej responds:

Yeah.


told you he even talked about you on his channel or site whatever its called and ou even get to play before some people

2/9/10 Yrtnej responds:

Lies.


oh and in yur guide most of the requirements to beat a boss or watever is to be lv15+ but i beat the game at lv 13

11/4/09 Yrtnej responds:

Well some people aren't as skilled in th respect of adding sp.

Bu dum ksh.


True but chamber acr recommend people to look at yur walkthrugh

11/1/09 Yrtnej responds:

Yeah, I know, but nothing is perfect. I'm going to be making general walkthroughs (How to play through the storyline, side missions, etc) but I'm not going to go into incredibly specific detail. That's why if anyone wants to contribute to this project overall, they can be my guest, but I'm not the one to turn to.


by the way maybe yu should ask people to upgrade some chips because it might get it done quicker i got all starter chips upgraded already

10/29/09 Yrtnej responds:

Too much work. I'm only a single person with little to no influence.


oh and for some awesome reason axel aways does critical damage which is WAY AWESOME

10/26/09 Yrtnej responds:

I dunno, lucky stats?


ahhhhhhhhhhhh man i finished the game and did almost everything and after i saw this i was lke oh my god if i knew i wold have
A)beat the game already
AND
B)got everything and upgrade the kenetic boost thing

10/26/09 Yrtnej responds:

Well, it was in the description, so not my fault.


mmga54mmga54

10/25/09

Um Hi.I just have a question. Look when I fought Dynamo I had a bunch of techs. Then after the EMP blast, it's gone.I can't use them in the training simulators. How do I get them back?

10/25/09 Yrtnej responds:

You have no techs because you don't have any tech points put into your battle-chips. All you have to do is assign those tech points into the battle-chips that you want, and then you'll get your techs back again.


HalberdHalberd

10/21/09

I see.

10/21/09 Yrtnej responds:

I dunno.


hey, glad to see a good guide for a good series (even if it is only in startup stages) is posted, however i have a problem, following the guide i went and got the odd key from the simulation course 2, but when I try to open the door it shows that i don't have it and i tried reloading an earlier save to go back and try again but i still got the same result, any issue with that?

9/1/09 Yrtnej responds:

I dunno. Not when I played it through. You'll have to ask the original author once he gets back from the army.


tl;dr
I wanted to say hi.

8/24/09 Yrtnej responds:

Oh hey. Good to hear from you again.

tl;dr is that I made a walkthrough for this game:
http://www.newgrounds.com/portal/
view/500298
because I love it so much.


VohlfiedVohlfied

8/23/09

Does anyone know where the save file is stored on the harddrive? I was using my buddy's laptop, but now my computer is fixed, and I want to export the file. I've spent upward of 30 hours on the file, and would hate to have to start over...

8/23/09 Yrtnej responds:

I'm pretty sure it's in your cookies or in your flash files; if not, though, I have no clue.


EvilHienEvilHien

8/21/09

Funny thing about limit breakers, if you cast two Mend 1's, everyones limit breakers will be maxed and ready for action. Comes in handy when facing the Hidden boss or the Trio bosses.

8/22/09 Yrtnej responds:

Weird.


EvilHienEvilHien

8/21/09

I'm very impressed with the way you've written this strat guide. Funny thing is I pretty much did everything this guide said even before I read it (with the exception of getting the gun on the coil quest >.<).
I've also found the Kinetic Boost a very powerful skill tree to invest in after most of your str, atk, and gun skills at max.
This is found is quite damaging when used with limit breakers.
The 3 boss fight if done right you can end it in the first round or second (granted everyone comes into the battle with a limit breaker ready).
Other than that.....awesome job on making this guide.
>;D

8/21/09 Yrtnej responds:

Gee, thanks.
I also didn't use limit breakers very much because I didn't exactly understand how they came about. Normally when they came I just used them because they mask over techs.

>.<


Wow, long post.

8/2/09 Yrtnej responds:

Yup, that's because... it's a walkthrough?


HemofilicoHemofilico

7/27/09

I am using recharge command with Zero, but i'm not getting sp; instead just get hp, any iddea?
You have a list of battlechip' skills? It's difficult to explore one by one because i have just a few SXP.
I can add info to LegendGamer's list (cutman)
Gut + Bomb = Tornado
Gut + Fire = Splash
Gut + Ice = Crystal
Gut + Elec = Magma
Bomb + Elec = Metal
Fire + Elec = Air
Ice + Elec = Quick
Fire + Tornado (Gut + Bomb) = Magnet
Fire + Splash (Gut + Fire) = Snake
Fire + Crystal (Gut + Ice) = Stone
Fire + Magma (Gut + Elec) = Napalm
Fire + Metal (Bomb + Elec) = Plant
Fire + Air (Fire + Elec) = Junk
Elec + Quick(Ice + Elec) = Cut
To get all the chips just need 9 Gut, 5 Bomb, 12 Fire, 5 Ice, 10 Elec ($20,500).
Thank you for the walkthrough and the help, sorry for my english :P

7/27/09 Yrtnej responds:

That is either a typo or it wasn't programed right. In any event, go to the author of the original game about this. I'm sure he already knows, and he's probably going to fix it with the next mission pack.

Exactly. Your problem is the same with mine. It take hours to try and decode every single battle-chip to the point where I know each and every skill and each one. I'm making progress on it, though, but I'm not going to post it until it's done.


Genaric malfuncion is a Bitch he Plagerised

7/12/09 Yrtnej responds:

Yup. You can't do anything but get mad at him, though.


mkananojamkananoja

7/12/09

I dont only apoligize from one but from two things, first from the doublepost (duh) and second that i commented before i read what others have said and your replies.

anyway, i dont know do you allready have the full list of chips but ive now made complete chart of synthezising. you can get total of 19 different battlechips and almost all of them can be got with basic chips you can buy from shop.
I uploaded the txt file that shows the chart. i didnt include the needed points to every skill nor the masteryeffect yet, but sure i will ad them once i have some time.
http://kupax.com/files/8520_1tmpc/Meg aman_rgp_chapter1_synthesize_quide.tx t

and i hope i didnt waste your time either >_<

7/12/09 Yrtnej responds:

For the making of space, I'll just have to link to it, but I'll add it.


mkananojamkananoja

7/11/09

Just little addition; I where able to beat the 'ghost' aka hidden boss with lvl of 14 x and axl with 'maxed out gear (the most expencive ones xD ) without too much of a hazzling, i was just lucky i guess. hint, X's light beam blinds it which but of course makes it to miss alot of hits, but not too many of them though.

beating the ghost gives 'the sword of 1001 truths' and 'ragged doll'

also there is a hidden object under the television after you have beaten the ghost, but sadly i pressed the dialogue before i took a notice what it actually was, but Gizmondo appeared to my inventory, so i would guess it was that.

7/12/09 Yrtnej responds:

It's there when you start; beating the ghost first is unnecessary.


sayalsayal

7/10/09

FYI: yellow devil is weak against general buster attacks, so might be useful to just equip AXL and X with good busters, then have them both get loaded twice, and then have them both fire off there guns at him. at level 10 he should lose roughly half his hp in just one volly, and if AXL gets his limit break... well let's just say it's a one hit kill... or 15 hit, however literal you wanna get with it.

7/10/09 Yrtnej responds:

Yeah, I should probably put that little tidbit in.


oops, deleted my cookies, so can anyone tell me what is the reward for killing the hidden boss? Any spoiler?

7/10/09 Yrtnej responds:

Sword of 1000k+1 Truths. You can't equip it, it's just an etc. item.


Hey guys,
I made a better, more ultimate walkthrough.

7/5/09 Yrtnej responds:

You are a fucking asshole.


At least level 25 for the hidden boss? It's easily done at lower levels with rock shied to survive the limit break and small energy capsules for regular healing. It doesn't even have any resistances, so any attack will do.

I had X use rust, rock shield, and axe blade while Axl attacked with copy:Duo. Both of them could use small energy capsules when needed. This was done at level 10.

And if your guide shows the "easy mode" way of killing the hidden boss, why are all those preparations needed?

You also exaggerate on the difficulty of swordman-just keep him blinded with light beam and he can't do spit as all his attacks are melee type.

7/5/09 Yrtnej responds:

Well, I put it there because even though his normal attack does about 3 damage now, his other attacks can still do up to 700 when you aren't careful. I put that up there because then you could be prepared, no matter how RPG-impaired you are.

And also on the swordsman, again, I made this walkthrough for not only the ones who knew how to play any game well, and for the RPG-impaired.

Thanks for the feedback, though.


nah, i am not god, not yet anyway, if i am, i would at least mastered every chip before shouting the F word at my PC before reloading :P

too lazy to grind for all the points required to get those skills :(

7/2/09 Yrtnej responds:

Well, give yourself some credit. You're at least half-god.


I can't believe I'm doing this, but I was bored.

I ran through all the battle chip combinations and found the cheapest way to get each chip. There are surprisingly few combinations that actually give something new. I'm going through the chart I made to figure out all the combinations, so I'm omitting every result that isn't already mentioned. It leads to a heavily biased chart, but I'm not going to write out every combination.

Gut + Bomb = Tornado
Gut + Fire = Splash
Gut + Ice = Crystal
Gut + Elec = Magma
Bomb + Elec = Metal
Fire + Elec = Air
Ice + Elec = Quick

Fire + Tornado (Gut + Bomb) = Magnet
Fire + Splash (Gut + Fire) = Snake
Fire + Crystal (Gut + Ice) = Stone
Fire + Magma (Gut + Elec) = Napalm
Fire + Metal (Bomb + Elec) = Plant
Fire + Air (Fire + Elec) = Junk

I think that's everything. Again, I have no idea why I did that.

6/30/09 Yrtnej responds:

Well, it's summer and if you're like me, you're doing pointless things for people to take up time. It's appreciated, though.


Might want to update it due to the recent patch. Tornadoman is now useless thanks to the nerf. The gizmondo trick for money won't work now either.

6/30/09 Yrtnej responds:

Ah, I guess we can't exploit things forever.


nit3mar30nit3mar30

6/30/09

oO, thanks for thanking me :D
anyway, how about adding the following to the guide:

Basic Chips that u can buy:

Gutsman ~ Mastery: +25 str, command: Crush
Bombman ~ Mastery + 10% power, command: Recharge
Fireman ~ Mastery +10% charge, command: steal
Iceman ~ Mastery +10% focus, command: loaded
Elec-chip ~ Mastery +10% charge, command: overload

Possible End-results Battle-Chips:

Cutman ~ Mastery +3% crit chance, command: pierce
Tornadoman ~Mastery + 3% crit chance, command: burst shot
Splashwoman ~ Mastery +10% healing, command: withdrawl
Crystalman ~ Mastery + 25 E.def, command: Deep scan
Magmanman ~ Mastery + 10 res, command: Intimidate
Metalman ~ Mastery + 25 agi, command: guard break
Airman ~ Mastery + 100hp/50 sp, command: taunt
Quickman ~ Mastery + 1% evade rate, command: feint
Magnetman ~ Mastery + 25 def, command: drain
Snakeman ~ Mastery + 25 def, command: venom drain
Stoneman ~ Mastery + 5% str, +100 power, command: crush
Naplamman ~ Mastery + 5% eth, +100 charge, command: recharge
Plantman ~ Mastery +10% HP, command: regenerate
Junkman ~ Mastery +10% def, command: cloak

Character Chips

Light Chip(Megaman Only)~ Mastery +10% def/hp, command: Deep scan
Copy Chip(Axel Only) ~ Mastery + 10% str/eth, command: overload
Willy Chip(Zero only) ~ Mastery + 10% str/sp, command: pierce

Commands Effect gained from equipping chips:

cloak - chances to evade attack is raised by 60%

regenerate - regenerate 20% hp

recharge- recharge a small portion of your sp

crush- attack enemy at full force, negating armour rating

venom strike- strike an enemy at 80% power, but with a chance to poison enemy for 2 rounds, poison effect stacks

drain- attack the enemy, convert 1/4 damage to health, if u are poisoned, increase damage by 1/4

feint- strikes an enemy quickly, dealing little damage but immediately start blocking afterwards

taunt- increase likelihood of getting attacked substancially

guard break- break through enemy defense, forcing them to unblock, chance to stun enemy upon successful guard break

intimidate - decrease likelihood of getting attacked substancially

deep scan-scan many target at once, can be used on enemies or on own party,
note: in other words, this command let u see the hp/sp and weakpoints of your enemy

withdrawl- poison is cured, but all periodic damage that it would caused is consolidated into one attack. Damage cannot exceed 50% of target health and target becomes immune to poison

note: what it does is that it takes the poison damage and takes the rest of the damage that it would have deal to u and dealt it to your enemy(quite a handy skill,
but its a double-edge, now enemy can't be poisoned :( )

burst shot- attack all enemies with your buster, but damage is reduced by 40%

pierce- pierce enemy defence,deals triple damage if enemy blocks

overload- convert your existing hp into a smaller amount of SP

loaded- +150% next eth/buster attack, is able to stack up to 300%

steal - attempt to steal an item from the enemy, chances is increased if target is
asleep or stunned

Commands Learnt through Upgrade:

Syphon- attack enemy at 75% normal power, converting 1/4 damage to SP

Improved regeneration upgrade- heals 35% hp and cures poison and blindness

--------Upgrades-------------------

Energy level 5 + 20% hp

reinforcement level 5 + 20% def (unlocks bring it on)

improved regeneration level 1/1 upgrades regeneration commands to cure
blindness and poison as well.

Bully level 5 + 50% aggro (unlocks passive aggressive)

kinetic boost level 5+ 50% extra damage when using prime attacks

Ether Efficient level 5+ 20% SP

Blaster Master level 5 + 15% buster damage (unlocks barrels full of win)

Barrels Full of Win level 1 + extra attack and buster deal more damage

improved recharge level 5+ 50% extra SP when using recharge command

Quick Caster level 5: increase casting speed by 100%

Max Power level 5 + 15% str (unlocks impact)

Swiftness level 5 +20% agi (unlocks watchful eye)

Impact level 1 + extra attack and melee deals more damage

Bring it on level 1: Sometimes damage is halved. Chances increase with aggro

Watchful eye level 2: When attacked, support bar is increased a small
amount.Chances of success is 100%(level 1 is 50%)

Tolerance level 5: +40% res

Reflective Coating level 5: + 15% eth defense (unlocks element breaker and syphon)

Element Breaker level 5 + 35% elemental resistances

Field Medic: +25% healing ability

Passive Aggressive level 1: Melee Damage received is reduced according to aggro. The more aggro u take, the lesser the damage received.

Pierces level 5: + 7.5% crit chance (unlocks backstab)

Backstab level 1: small % chance of dealing damage when stealing from target

Greedy level 5: increase chance to steal by 6%

Tactile level 5: + 7.5% evasion

6/30/09 Yrtnej responds:

Are you God or something? Thanks! I'll definitely credit you.


umm... ill post it on gamefaqs!
i kid

6/30/09 Yrtnej responds:

*Shakes Fist*


FoolioloFooliolo

6/29/09

I defeated the hidden boss on my first try. I honestly didn't know what I was getting into, but I just kept on using resurrects xD X's Reroll is made of win! This eventually led to the boss doing craptastic damage to me (which at the time I didn't know was related to SP), and, well, you know...

Anyways, what I didn't see in your guide was the "get rich quick" thing. Steal stuff from the bosses to get stuff that sells for a lot (more than mission objectives reward you, actually), but since the author of the game mentioned they might have a use later, I'd recommend stealing Gizmondos instead. Not only do they sell for 6333 or something, but they're plentiful and you can always get more. The green mavericks (construction supervisors) and the blue gun mavericks have them. Just steal from them and reap in the money!

6/30/09 Yrtnej responds:

Sure I can put that in.


mloloya1mloloya1

6/29/09

Thanks for putting time into making this, lol, I just wish I knew about what all the three prizes were before choosing for the compression coil. I got too far into the game upgrading chips and such to make it worthwhile to pick the buster (I picked the armor :()

6/29/09 Yrtnej responds:

Well, nothing I can help you there with. I'm sorry I didn't get this out quicker.


Hm, not a bad guide.

By the way, I strongly recommend the tornadoman chip. Its Wind Shredder ability outdamages even Zero's Wily Beam (Full Power, Loaded, Loaded) by a large margin.

You also don't mention equipment at all, but go on about having everyone have 4 battle chips. You might want to take a look at that.

6/29/09 Yrtnej responds:

Fixed into Planning Ahead (3.1).


PiezonePiezone

6/29/09

Hey. I did a experiment. Looks like (for me) grinding zone 3 is faster.

It took me 2 minutes and 10 seconds (starting from the blue crystal at the simulation room) to get 263 EXP from Zone 3.

It took me 2 minutes and 41 seconds to get the same 263 EXP from going to Zone 2.

Although, by the numbers, I'd say that grinding Zone 2 would be faster for certain teams :P.

6/29/09 Yrtnej responds:

I prefer Zone 2 because it's a different battle every time, but whatever floats your boat.


nit3mar30nit3mar30

6/28/09

sorry to double post, anyway

the reward for the 2nd assignment

buster: Lawbreaker : +10 str, 20 eth, 50 power, 100 charge, 2 chip slot

armour: a brown coat : +45 hp, 5 str, 32 def, 30 E.def, 10 luck, power 20, charge 30,chip slot 1

trinket : bandit charm which gives 30 luck

so looks like the buster would be quite a good reward :D

6/29/09 Yrtnej responds:

Thanks, it's all for the good of the guide.


nit3mar30nit3mar30

6/28/09

by the way, if u don mind me asking

how do u get Napalmman, Splashwoman, Plantman, and Junkman chips?

and if possible, how about a guide for future people on what are the possible chip combinations or a guide on what which skills is?

Sorry to intrude on you like this and thanks for the guide, and there i was wondering how do i get achievement 1 when it doesn't exist lol :D

6/29/09 Yrtnej responds:

Well, all you have to do is frequently try different combinations. With how many chips you can make, it would be almost impossible to make an accurate chip-making guide.


LuminoLumino

6/28/09

If I may say about the secret boss, consider this easy mode for fighting him. If you go into trainning room two and have X and Axl use all (or as much as you can) of their SP, the fight becomes much easier. Just remember to not walk into the save point before you fight the secret boss, as that will restore it. Go try it out, it might be a little easier for you.

6/29/09 Yrtnej responds:

For a second there I thought you were pulling my leg, but it actually works!


PiezonePiezone

6/28/09

I was lucky against the hidden boss. I killed him with a bunch of frag grenades and two limit breaks at around level 15.

Anyway, cool guide, although the "have each character specialized in something" will fail in the higher levels, when everyone is equal (and you have 160000 just from stealing from the Zone 3 boss battle).

Also, I farm in the Zone 3 Boss Battle, and it's pretty easy when you get AoE techniques. Farming in Zone 3 seems to be faster than farming in Zone 2, but who knows?

6/28/09 Yrtnej responds:

Well, luck differs. I'm one of the most unlucky people in the world, so he always killed me in maybe five turns.

In my defense, it looks like some of the characters are pre-built to be handled a certain way. It always gets changed from person-to-person. And, seeing as you can always reset stuff and we only have a single chapter so far, we can't tell.

I find it easier to farm in Zone 2, because from every battle I get about 50 exp (at level 25) and every battle in Zone 3 gets about 200 exp and takes a LOT longer to do the latter.


ChamberACRChamberACR

6/27/09

Wow. I can't think you enough for making this; this is really cool. It's like you were there when I designed the game. Just think: a game of mine gets it's very own walkthrough ^_^ ! Again, very cool. Very rad. Thank you for liking my game enough to make this. I'll make a link to this on game notes.

6/28/09 Yrtnej responds:

Thanks! I do this for the good of the people who can't figure things out.